Wann kommt denn der Patch?
Wann kommt denn der Patch?
Vermute wieder an einem Mittwoch, wie immer. Ein Datum ist aber noch nicht genannt, daher denke ich diese Woche wird das nichts mehr.
Hab nach einer D3-freien Woche gestern mal wieder gespielt und mich auch etwas mit dem Patch angefreundet.
Und? Heute ist Mittwoch? Hat jemand was gemerkt?
Die lassen sich wohl noch Zeit.
Find ich gut, dann gibt's nicht wieder sowas unausgereiftes.
Es wird gemunkelt, dass es diese Woche so weit sei.
Planned:
Europe: 6:00 p.m. PDT (10/16) to 4:00 a.m. PDT (10/17)
Das wäre also 3 Uhr Nachts bis 13 Uhr am Mittwoch wenn ich das richtig umgerechnet habe.
Dann guck ich Morgen Abend in Ruhe paar Serien und am Mittwoch gehen wir ML testen und versuchen uns an der Infernal Maschine!
Ausserdem:
Tomorrow’s patch will cause for your game preferences to be overwritten the first time that the game is launched after patching to version 1.0.5. In order to avoid losing your in-game settings, you’ll want to back up your D3Prefs.txt file before patching. This file can be found in the following locations:
Oh what a day! What a lovely day!
Kurzfassung Patchnotes:
The biggest change is a big nerf in the difficulty of Inferno level. Playing on Monster Power 0 will seem *much* easier than the base difficulty in v1.0.4.
The Monster Power system has been enabled.
The Infernal Machine end game quest/event has been enabled.
Resplendent Chests and major game events now act like a boss kill and reward a Nephalem Valor stack.
There are two new shrines: Empowered Shrine boosts resource regen and reduces cooldowns, and the Fleeting Shrine increases movmenet speed and adds +25 yards to gold/health orb pickup radius. Also, Experience Shrines now appear in Inferno (for Paragon Level assistance).
Auction House: Numerous search improvements.
All main Bosses now drop bonus quality gear on their first kill in each difficulty level (previously this only happened on Normal Difficulty.)
There are a ton of skill changes. The easiest way to get a sense of them is viewing our helpful v1.05 skill change comparison.
Crafting materials now stack up to 500. Reagents and tomes of training can be upgraded to the next difficulty level at a 10:1 ratio. Jeweler recipes show gold (like Blacksmith plans) when (if) they drop.
Legendary items are now twice as likely to drop, and they show a pillar of orange light on the ground where they fall.
Square gems no longer drop in Inferno (Only Flawless-squares, now.)
Identifying Rare items only takes one second. (Legendary/set takes 4.)
Items that provide “Extra Health From Globes” now also boosts the healing from health potions.
Additional health per monster in multiplayer games has been reduced from 75% to 70% per player.
Treasure Goblins will now play a sound whenever they become aware of a player and start running.
Volle Patchnotes hier: http://www.diablowiki.net/Patch_1.0.5
Oh what a day! What a lovely day!
Nun also doch?All main Bosses now drop bonus quality gear on their first kill in each difficulty level (previously this only happened on Normal Difficulty.)
Meine mich zu erinnern, dass sie diesen häufig vorgetragenen Vorschlag seitens der Community in früheren Patches strikt abgelehnt hatten.
Ich freu mich auf heut Nachmittag.